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Mon, 29 Oct 2018 14:34:39 -0700

The PlayStation is x64. No JIT in the initial implementation.

From: <>
Sent: Monday, October 29, 2018 2:29 PM
To: Olmstead, Don <>
Cc: WebKit Development <>
Subject: Re: [webkit-dev] Intent to land PlayStation port

On Oct 29, 2018, at 2:19 PM,<> wrote:

Hello WebKittens,

We've been working hard on our WinCairo port of WebKit and would like to begin 
landing our PlayStation port to trunk. We have opened a meta bug at for the work.

We would like to land patches individually for each component of WebKit 
starting with JavaScriptCore and making our way through to WebKit and 
LayoutTest support for the platform. Once we start landing we will be working 
on BuildBot support for PlayStation internally with the intent of creating 
public BuildBots and then look into EWS support. Until that time we will not 
have an expectation that anyone's patches should keep the PlayStation green and 
will fix any build errors ourselves. This would be a similar situation that 
WinCairo had before we started adding build and test infrastructure.

We do not plan to abandon WinCairo after we land a PlayStation port. We plan on 
continuing development on WinCairo to support our developers who use our 
PlayStation WebKit port. For example a remote inspector implementation is 
forthcoming from us and this would be used to communicate with the device.

I should have a patch for JSC this week and am able to address any concerns 
before we land that patch.

32-bit or 64-bit?

JIT or no JIT?


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