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> On Oct 29, 2018, at 2:32 PM, don.olmst...@sony.com wrote:
> The PlayStation is x64. No JIT in the initial implementation.

Music to my ears!


> From: fpi...@apple.com <fpi...@apple.com> 
> Sent: Monday, October 29, 2018 2:29 PM
> To: Olmstead, Don <don.olmst...@sony.com>
> Cc: WebKit Development <webkit-dev@lists.webkit.org>
> Subject: Re: [webkit-dev] Intent to land PlayStation port
> On Oct 29, 2018, at 2:19 PM, don.olmst...@sony.com 
> <mailto:don.olmst...@sony.com> wrote:
> Hello WebKittens,
> We've been working hard on our WinCairo port of WebKit and would like to 
> begin landing our PlayStation port to trunk. We have opened a meta bug at 
> https://bugs.webkit.org/show_bug.cgi?id=191038 
> <https://bugs.webkit.org/show_bug.cgi?id=191038> for the work.
> We would like to land patches individually for each component of WebKit 
> starting with JavaScriptCore and making our way through to WebKit and 
> LayoutTest support for the platform. Once we start landing we will be working 
> on BuildBot support for PlayStation internally with the intent of creating 
> public BuildBots and then look into EWS support. Until that time we will not 
> have an expectation that anyone's patches should keep the PlayStation green 
> and will fix any build errors ourselves. This would be a similar situation 
> that WinCairo had before we started adding build and test infrastructure.
> We do not plan to abandon WinCairo after we land a PlayStation port. We plan 
> on continuing development on WinCairo to support our developers who use our 
> PlayStation WebKit port. For example a remote inspector implementation is 
> forthcoming from us and this would be used to communicate with the device.
> I should have a patch for JSC this week and am able to address any concerns 
> before we land that patch.
> 32-bit or 64-bit?
> JIT or no JIT?
> -Filip

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